

	#Title[ʏeQ]
	#Text[ʏeQ]
	#Image[]
	#ScriptVersion[2]
	#BGM[.\BGM3.mp3]
	#Player[FREE]
	script_enemy_main
	{
		let c=0;
		let angle=90;
		let movecount=0;
		let cx=GetCenterX();
		let cy=GetCenterY();
		@Initialize
		{
			
			SetLife(3000);
			SetMovePosition02(cx,60,60);
			SetTimer(20);
			SetGraphicRect(1,1,48,48);
			LoadGraphic("script\img\2127578.png");
		}
			
		@MainLoop
		{
			
			if(c==60)
			{	loop(100){
				CreateShot01(GetX(),GetY(),3,angle,BLUE05,30);
				CreateShot01(GetX(),GetY(),2,angle+1,BLUE11,30);
				CreateShot01(GetX(),GetY(),1,angle+2,BLUE21,30);
				angle+=3.6;
				}
				c=0;
			}
				
			
			if(movecount==60) 
			{
	    			if(GetX()<=GetPlayerX())
	    				{SetMovePosition02(GetX()+50,rand(50,100),60);}
	   	 		else if(GetX()>GetPlayerX())
	    				{SetMovePosition02(GetX()-50,rand(50,100),60);}
	    				movecount = 0;
			}


			SetCollisionA(GetX(),GetY(),32);
			SetCollisionB(GetX(),GetY(),24);
			movecount++;
			c++;
				
		}

		@DrawLoop
		{
			
			SetTexture("script\img\2127578.png");
			DrawGraphic(GetX(),GetY());
		}
		
		@Finalize
		{
			loop(24) {
        		let x = GetX + rand(-64, 64);
       	 		let y = GetY + rand(-64, 64);
        		CreateItem(ITEM_SCORE, x, y);
			}
			DeleteGraphic("script\img\2127578.png");
		}
	}
  
